在工程菜单-部件菜单中选择MICROSOFT COMMON DIALOG CONTROL 6.0(SP3)和MICROSOFT WINDOWS COMMON CONTROLS 6.0(SP4)两项,在工程菜单-引用菜单中选择MICROSOFT SCRIPTING RUNTIME项,然后保存工程,再在窗体中加入控件(部分),列表如下:
菜单NAME:mnuPracticeCAPTION:Practice子菜单NAME:mnuStartCAPTION:Start Practice NAME:mnuPauseCAPTION:Pause Practice NAME:mnuResumeCAPTION:Resume Practice NAME:mnuCustomCAPTION:Custom Practice NAME:mnuRestartCAPTION:Restart Practice NAME:mnuExitCAPTION:Exit状态栏NAME:Stautsbar1 文本框NAME:Text1(0)INDEX:0TABSTOP:FALSEVISIBLE:FALSE标签 NAME:Label1(0) INDEX:0VISIBLE:FALSEBACKSTYLE:0图片NAME:Picture1TABSTOP:FALSE时钟NAME:Timer1INTERVAL:1000 ENABLED:FALSE对话框NAME:CommonDialog1 工具栏NAME:Toolbar1 (备注:文本框控件Text1(0)和Label1(0)放入Picture1控件中)
2) 加入如下代码:
Dim rowcount, totalchar As Integer
mode是当前练习状态:start为正在联系,pause中止练习,否则为等待状态
filename为练习文本文件的文件名
Dim mode, filename As String
playsec为当前练习所用的秒数
Dim playsec As Long
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Private Sub Form_Load()
Dim i As Integer
调整Picture1控件的位置
Picture1.Top = Toolbar1.Top + Toolbar1.Height + 10
Picture1.Height = Picture2.Top - Picture1.Top
显示当前练习状态
StatusBar1.Panels(1).Text = "Status : Waiting..."
End Sub
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Private Sub Form_Unload(Cancel As Integer)
如果练习文本行数大于0,则将动态生成的输入文本框和标签控件卸载
If rowcount > 0 Then
Dim i As Integer
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
End If
End Sub
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Private Sub mnuCustom_Click() 自定义练习内容
On Error GoTo Error_Exit
弹出练习文本文件选择框
CommonDialog1.ShowOpen
如果选择的文件名为空,则退出
If CommonDialog1.filename = "" Then Exit Sub
如果当前练习状态不是等待状态,则停止当前练习
Timer1.Enabled = False
playsec = 0
Dim i As Integer
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
filename = CommonDialog1.filename
开始新的练习,练习文本为用户选择的文本文件
Call mnuStart_Click
Exit Sub
Error_Exit:
Exit Sub
End Sub
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Private Sub mnuExit_Click() 退出程序
Timer1.Enabled = False
Unload Me
End Sub
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Private Sub mnuPause_Click() 中止练习
如果当前正在练习,
If mode = "start" Then
Timer1.Enabled = False
mode = "pause"
Picture1.Enabled = False
StatusBar1.Panels(1).Text = "Status : Pausing..."
End If
End Sub
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Private Sub mnuRestart_Click() 重新练习
如果没有开始练习,则退出;否则先卸载动态生成的控件数组,
然后再开始练习
If mode = "" Then Exit Sub
Dim i As Integer
mode = ""
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
Call mnuStart_Click
End Sub
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Private Sub mnuResume_Click() 继续练习
如果练习为中止状态,则继续练习
If mode = "pause" Then
Timer1.Enabled = True
mode = "start"
Picture1.Enabled = True
StatusBar1.Panels(1).Text = "Status : Starting..."
End If
End Sub
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Private Sub mnuStart_Click()
如果当前正在练习,则退出此过程
If mode <> "" Then Exit Sub
申明一个文本流和一个文件系统对象
Dim t As TextStream
Dim i As Integer
Dim b As FileSystemObject
创建一个文件系统对象
Set b = New FileSystemObject
Dim temp As String
如果当前没有练习文本文件,则采用默认的文本文件进行练习
If filename = "" Then filename = App.Path + "\article\a.txt"
读一个文本文件
Set t = b.OpenTextFile(filename, ForReading, False)
i = 0: totalchar = 0
如果没有读完,则继续读
Do While Not t.AtEndOfStream
temp = Trim(t.ReadLine)
如果当前读的行数据去掉空格后为空,则忽略此行数据
If temp <> "" Then
i = i + 1
动态生成控件数组,用于显示练习文本数据和创建输入栏
Load Label1(i)
Label1(i).Top = 500 * (i - 1) + i * 5
Label1(i).Left = 20
Label1(i).Caption = temp
如果显示的练习文本长度大于Picture1的长度,
则截掉多余的文本
Do While Label1(i).Width + Label1(i).Left > Picture1.Width
Label1(i).Caption = Left(Label1(i), Len(Label1(i).Caption) - 1)
Loop
Label1(i).Visible = True
Load Text1(i)
Text1(i).Top = Label1(i).Top + Label1(i).Height + 20
Text1(i).Left = 20
Text1(i).Width = Picture1.Width - 20
Text1(i).Visible = True
Text1(i).Text = ""
把输入焦点定位到第一个输入框中
Text1(1).SetFocus
统计练习文本总字数
totalchar = Len(Label1(i).Caption) + totalchar
如果练习文本的高度大于Picture1的高度,则不再继续从文本文件中读数据而退出
If Picture1.Height - (Text1(i).Top + Text1(i).Height) < 500 Then Exit Do
End If
Loop
如果文本文件为空,则退出
If i = 0 Then
t.Close
Exit Sub
End If
t.Close
练习开始,并且计时开始
rowcount = i
playsec = 0
Timer1.Enabled = True
mode = "start"
StatusBar1.Panels(1).Text = "Status : Starting..."
End Sub
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Private Sub Text1_Change(Index As Integer)
If mode = "pause" Then Call mnuResume_Click
如果当前行的打字字数等于当前练习行字数,则跳到下一打字输入行
如果练习完毕,则弹出对话框,让玩家选择是否存储打字速度数据
If LenB(Text1(Index).Text) = LenB(Label1(Index).Caption) Then
If Index = rowcount Then
Timer1.Enabled = False
mode = ""
Dim i, j, rightchar As Integer
rightchar = 0
统计每一行打字的正确字数
For i = 1 To rowcount
For j = 1 To Len(Label1(i).Caption)
If Mid(Text1(i).Text, j, 1) = Mid(Label1(i).Caption, j, 1) Then rightchar = rightchar + 1
Next
Next
If MsgBox("finish task!Correct Percent:" & Int((rightchar / totalchar) * 100) & "%" + vbCrLf + vbCrLf + "Do you want to save this practice result?", vbYesNo + vbInformation, "Hint") = vbYes Then
将打字速度结果存入文本文件中
Open App.Path + "\count.txt" For Append As #1
If playsec = 0 Then
Print #1, 0
Else
Print #1, CStr(totalchar / playsec)
End If
Close #1
End If
计时清0
playsec = 0
Else
Index = Index + 1
Text1(Index).SetFocus
End If
End If
End Sub
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Private Sub Text1_KeyDown(Index As Integer, KeyCode As Integer, Shift As Integer)
在打字输入框中屏蔽掉方向键和删除键等,以避免玩家误操作
If KeyCode = vbKeyLeft Then KeyCode = 0
If KeyCode = vbKeyRight Then KeyCode = 0
If KeyCode = vbKeyUp Then KeyCode = 0
If KeyCode = vbKeyDown Then KeyCode = 0
If KeyCode = vbKeyDelete Then KeyCode = 0
If KeyCode = vbKeyHome Then KeyCode = 0
If KeyCode = vbKeyEnd Then KeyCode = 0
End Sub
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Private Sub Text1_MouseDown(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
如果用鼠标点击输入框,则作为作弊行为,重新开始练习
MsgBox "Dont cheat youself,Please studying carefully!" + vbCrLf + vbCrLf + "[Suggestion : This Way is to advantage you]", vbOKOnly + vbInform